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Cyberpunk 2077 не работают моды

Mod Manager для Cyberpunk 2077: простая установка модов

Инструкция по использованию утилиты.

Ручная установка модификаций – это прошлый век. Такой способ крайне ненадежен, ведь игрокам зачастую приходится раскладывать десятки файлов по нужным папкам, большинство из которых еще и перезаписывают оригинальные данные игры. Однако существуют специальные программы, которые сделают всю работу за вас. Такие утилиты хороши еще и тем, что запускают модификации из отдельной папки, так что любое не понравившееся дополнение можно удалить в один клик, не навредив при этом самой игре.

Что такое Cyberpunk 2077 Mod Manager и как им пользоваться

Автор: Pomian .

Геймерам, которые хотя бы раз устанавливали моды на Skyrim или Fallout 4, должна быть хорошо знакома утилита под названием Nexus Mod Manager , значительно облегчающая процесс создания своей сборки. Недавно один энтузиаст разработал нечто похожее для Киберпанка 2077. Программа Cyberpunk 2077 Mod Manager автоматически распознает папку с игрой, после чего пользователь может устанавливать, удалять или отключать моды всего в один клик.

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Cyberpunk 2077 «Поддержка Vortex»

Новая модификация для экшена Cyberpunk 2077 добавляет в игру полноценную поддержку автономного менеджера модов Vortex. Файл добавляет поддержку размещения файлов в любой папке в корневом каталоге игры. Требуется только, чтобы моды были в zip-архиве и имели правильную структуру папок.

Установка: в Vortex добавьте новое расширение вручную и просто перенесите в окно скачанный файл

А они уже сделали человеческий интерфейс в вортекс? Или такое-же дерьмо как и был?

для кп подобная тулза — смешно, там итак всё ставится элементарно

кто подскажет, моды установленные через Вортекс только в GOG версии игры робят? потому что у меня 0 реакции вообще на все установленные моды, хотя путь к игре правильный пишет.

логично было бы все-таки доделать саму оригинальную игру, чтобы ее просто можно было бы пройти до конца. А уж потом модами к ней заниматься. Поскольку всегда интересно сначала изучить геймплей в том виде, в каком его видят сами авторы игры, а уж потом что-то переделывать. Но в ситуации когда даже основной сюжет оказывается непроходим из-за багов, это сделать невозможно. P.S. Игра невероятно крута, просто потрясающая, особенно основной сюжет. Но баги тоже есть, по-крайней мере, пока что есть

что там непроходимо у тебя, особенный?

Наиграл уже 180 часов, зачистил всю карту от побочек, по сюжету дошел до разговора с Ханако в углях, в профиле написано что уже 50% пройдено, но по ощущениям 70%. Единственные критичные баги, которые заметил это с Джуди в церкви, прошел по опыту других игроков; и один киберпсих на юге Ранчо Коронадо — не прошел на уровне 20, зашел на 45 и все выполнилось.
Да есть баги визуальные, физические но они не критичные, а скорее смешные. Выйти из машины в здание) Пару раз упал под город. У меня не было багов вначале вообще. Ближе к 30 уровню наконец заметил взлетающие машины.

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Cyberpunk 2077 Mod Manager

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About this mod

Manage mods for your game or edit its core settings. Manager in beta.

Off-site requirements

Mod name Notes
.NET 5 Runtime (x64) Runtime from Microsoft

Mods requiring this file

Author’s instructions

Despite creating this tool as a hobby and a way to learn, I devoted many months of work to create it. So please respect that and don’t share it anywhere else except NexusMods.

File credits

This application is licensed under the GPL 3.0. Other works based on GPL, LGPL, MIT, OpenFont licenses were used to create this software. CD Projekt, Cyberpunk 2077, Arasaka, Militech logos were downloaded from the public resources of CD Projekt S.A. and are owned by this company. Cyberpunk 2077 is a registered trademark of CD Projekt S.A. All logos and names are the property of their rightful authors and are used here only for visualization purposes and to facilitate understanding of the information presented.

Third-party software used to create this tool:
— Cyberpunk & Cyberpunk 2077 created by the CD Projekt S.A & Mike Pondsmith
— C# & .NET 5 by the .NET Foundation and Contributors
— C# Object’s Data To An Xml, Json, Or Binary created by the Daniel Schroeder
— 7Zip & LZMA libraries created by the Igor Pavlov and Contributors
— SevenZipSharp libraries created by the Vadim Markovtsev, Thomas Piart, Joel Ahlgren and Contributors
— Micon font created by the Mehdi HosseinZade
— Fira Code font created by The Fira Code Project Authors under the Open Font License.
— Lato font by the Łukasz Dziedzic

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.1.7674-beta

  • Windows.Forms library for directory selection is included
  • Added the ability to select a custom backup path
  • Translations update
  • New settings fields have been added — (bool)_custombackup and (string)_custombackuppath
  • Added more bugs to fix later

Version 1.1.7672-beta

  • ‘archive’ directory support added
  • Added translation, Japanese
  • Settings page reorganization
  • Help tab added
  • Some basic information has been added to the Help tab
  • The order of menu items ‘Achievements’, ‘Mod Kit’ and ‘Engine Settings’ has been changed
  • Animation during navigation has been reduced by half
  • Checkbox instead of a drop-down list in settings
  • Attempting to reduce memory consumption by reducing saved pages in the navigation memory
  • Fixed key combination detection for Easter Eggs

Version 1.1.7670-beta

  • Added translation, Italian
  • Added translation, Spanish
  • Added error information due to inaccessible Documents directory
  • Double clicking on list opens the modification edit window
  • A new style has been added — TextBox with a placeholder
  • A new type of installation has been added — Advanced / Manual
  • Added a notification about removing the modification
  • User Settings tab added
  • Advanced Installation tab added
  • Initial support for advanced installation
  • New strings for translations have been added
  • Fixed incorrect display of » code
  • Fixed bug with migrating recoverable files
  • Migration of translations and improvement of missing paths

Version 1.1.7662-beta

  • Information about the current state of the installation can now be translated
  • Added exceptions for game folders, now they can be «cyberpunk», «cyberpunk2077» and «cyberpunk 2077» | Or not, the root directory name is ignored
  • If you hold Shift during the first start, the hacking console will not appear
  • Corrected displayed version of the game. Now is compatible with the patch version
  • Disabled theming for a while
  • Deleting files works, but not always. Use with caution

Version 1.1.7657-beta

  • Correct detection of settings path
  • Added translation, Simplified Chinese
  • Added translation, German
  • Added translation, Russian
  • Corrected column length in Dashboard for Russian
  • Activation / Deactivation & Priority disabled for modifications in the bin, r6 and engine folders
  • Selecting a game file instead of a folder
  • Removal of WindowsAPICodePack libraries
  • The list of languages is now dynamic
  • Changed the lists from categories to the list of all files of a modification
  • Fixed an issue with incorrect cataloging of mods in the ‘mods’ and ‘dlc’ folders
  • Priority removed for modifications in the bin, r6 and engine folders
  • A litte, a bit, a tiny tiny smaller titles in Dashboard

Version 1.1.7656-beta

  • The game is properly launched by the manager
  • Optional arguments to the exe file
  • Copying files to directories has been improved
  • Ignoring the extra comma in modmanager.json files
  • Separation of plugins name into directory and name
  • Adding new keywords for category detection
  • Mod removal has been disabled until find how to deal with the modifications in the bin, engine and r6 folders
  • Fixed bug in reading RAR archives
  • Ignoring archives with password
  • Default application size changed
  • Fixed scrollviewer in settings
  • Added translation, Brazilian-Portuguese
  • An exception has been added when there is no translation for a given language
  • Header names in adding mods have been changed
  • Fixed starting cards with EasterEggs

Version 1.1.7655-beta

Both straight donations and premium membership donations accepted


This program is still in the early stages of development. Some things just won’t work. Please let me know about any suggestions and needed features. Use with caution.

My first attempt to modding (in a very basic approach). The premiere of Cyberpunk 2077 is an opportunity for me to learn something new and I decided to start with a manager. This application was written in C♯. It only uses the core libraries from Microsoft (plus LZMA, 7-ZIP and SevenZipSharp for unpacking).

Often times, good tools written by good programmers aren’t pretty. That’s why I, as a bad programmer, chose one of the main goals to make the manager looks nice and only later functional. Therefore, you may encounter a lot of bugs.
The application was written in .NET 5 WPF C♯ technology. It is distributed as self-contained or framework-depend. Therefore, you will find two identical files, one approximately 20MB in weight and one 100MB. Second one has all the libraries inside, thus you don’t need to install anything extra.

System.IO.Exception on first launch?
Probably Windows Defender or Antivirus is blocking access to the Documents directory

WARNING: This application may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.
If you want to skip the hacking console during the first start — hold down the Shift key while starting the application.


Your help and opinion is invaluable. I am happy to hear all proposed changes and corrections.


Manager is available in many languages. In the additional files you will find a package with all language versions. You can send me the corrected version (e.g. on DM), or write a new translation.

  • English: —
  • Polish: —
  • Czech: r3n
  • French: Clement Chevallier @clementinise, SLDDL @SLDDL
  • Turkish: Batuhan Becel @evetbecel
  • Portuguese — Brazil: kansasmuc @kansasmuc
  • Simplified Chinese: 翻译 @Terry13143
  • German: Onus @DennisEK__
  • Russian: Максим Игнор @i9nr
  • Hungarian: JackStillAlive
  • Korean (South Korea): GaMERCaT @sfaas
  • Italian: Darkinght99 @Darkinght99
  • Spanish: Nathan Garratto @TheNarutimate11
  • Japanese: cyberpunk2077.2game.info


Previously, the modding community quickly adapted the basic rules for creating mods for The Witcher 3.
So please, if you create mods and want to make things easier for me — and users, follow these tips:
— Name your main archive mod.zip (rembember that source code of ZIP & 7-Zip is freely available, RAR is not)
— If your mod adds a modification, add its folder to the mods folder inside the archive root path. (start folder name with mod)
— If your mod adds a DLC, add its folder to the dlc folder inside the archive root path. (start folder name with dlc)

— If your mod adds a bin files, add its files to the bin folder inside the archive root path. (drop files directly into this folder)
— If your mod adds a engine files, add its files to the engine folder inside the archive root path. (drop files directly into this folder)
— If your mod adds a r6 files, add its files to the r6 folder inside the archive root path. (drop files directly into this folder)
— If your mod adds a plugins files, add its files to the plugins or bin/x64/plugins folder inside the archive root path. (drop files directly into this folder)

A little extra from me, if you want to send additional information to the manager and import all data immediately — add to the root of the archive folder file: modmanager.json, with content as below:
<
«name»: «My Awesome Mod»,
«author»: «Gerwand of Rivia»,
«website» «https://cdprojekt.pl/»
«version»: «1.4.3»,
«category»: «Graphics»,
«explicit»: false,
«priority»: -1
>

Game directory structure:
.
└───_Cyberpunk 2077
├──_bin
│ └──_x64
│ └── Cyberpunk2077.exe
├── engine
├── r6
├── mods?
└── dlc?

Sample mod directory structure:
An extensive modification that changes or adds game files
myMod.zip
├──_bin
│ └──_x64
│ └──_plugins
│ └── pluginfile.asi
├──_engine
│ └──_config
│ └── giweights.json
├──_r6
│ └──_config
│ └── inputContexts.xml
├──_mods?
│ └── modMyMod?
│──_dlc?
│ └── dlcMyMod?
└ modmanager.json

Modification in the archive root directory
DirectMod.zip
├──_modLoremIpsum?
│ └── loremipsum.dll
└ modmanager.json

Folder with the modification in the ‘mods’ directory
ModInMods.zip
├──_mods
│ └──_modLoremIpsum
│ └── lpremipsum.dll
└ modmanager.json

Plugin in the archive root directory
myOtherMod.zip
├──_plugins
│ └── pluginfile.asi
└ modmanager.json


Other works based on GPL, LGPL, MIT, OpenFont licenses were used to create this software. CD Projekt, Cyberpunk 2077, Arasaka, Militech logos were downloaded from the public resources of CD Projekt S.A. and are owned by this company. Cyberpunk 2077 is a registered trademark of CD Projekt S.A. All logos and names are the property of their rightful authors and are used here only for visualization purposes and to facilitate understanding of the information presented.

Third-party software used to create this tool:
— Cyberpunk & Cyberpunk 2077 created by the CD Projekt S.A & Mike Pondsmith
— C#, WPF & .NET Core by the .NET Foundation and Contributors
— C# Object’s Data To An Xml, Json, Or Binary created by the Daniel Schroeder
— 7Zip & LZMA libraries created by the Igor Pavlov and Contributors
— SevenZipSharp libraries created by the Vadim Markovtsev, Thomas Piart, Joel Ahlgren and Contributors
— Micon font created by the Mehdi HosseinZade
— Fira Code font created by The Fira Code Project Authors under the Open Font License.
— Lato font by the Łukasz Dziedzic

Источник

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